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It’s an interesting parody of Undertale with a lot of references of old school Pokémon games. As a short game it works very well.

It lacks a bit in subtlety but that’s intentional, though I’m not sure how that’d fare on a longer game that’d last more than a few minutes as constant 4th wall breaking might become old quite fast.

I’ve got a bit of an issue with the controls as there are parts of the game where you interact solely with the keyboard (dialogues & pokemon style menus) while others were played with the mouse (the undertale style fights & main menu). I feel like this should be standardized so you either only play with the keyboard or with the mouse, but not both so the player isn’t lost as to what he should be using at a given moment.

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You make some very interesting points. I'm VERY glad you see it as an Undertale parody, instead of a knockoff or a clone or something lol. Means I'm doing something right :)

This is going to get a little spoilery, but hopefully it peaks your interest:

I'm planning for the rest of the game (after the next release) to shift away from teasing Undertale, and focusing on new concepts GE has to offer. I'm using the lack of subtlety, parodies, and references early on to set up a point I'm trying to make... One that will hopefully be clear in the next release. 

The only fourth wall breaking that will definitely need to persist is the game's acknowledgement of the human player. This isn't just to be "creepy" or "meta" for the sake of it; It's to develop a very special mechanic later on that the player has hopefully never experienced in a video game before. This mechanic will establish context for many ideas that you see now, and ideas that you'll see later.