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-This one has the "MMO" tag, however it seems to be a purely single-player game, just saying.

-Loved the custom graphics assets (in particular the roaming chimera), great music too.

-Loved that there's a lot of worldbuilding, different nations and political interactions.

-Loved that NPCs had custom dialogue depending of your initial character's choices.

-Random encounters everywhere! I was attacked in the streets, I was attacked near merchant stalls, I was attacked by a large enemy group while inside a guild building. 

-There seems to be no combat tutorial, but considering the combat seems fairly complex (like a dinossaur that kept mentioning about regaining balance), some mechanics explanation may help?

-Also considering how many abilities cost TP, shouldn't the battle UI show how much you have?

-All around hard game, couldn't even find anybody to recruit after the initial section and just kept getting killed by the random encounters. Still that's not necessarily a negative depending of your target audience, and your game page does point out "replayability, exploration and difficulty", so I fully agree you're achieving those objectives. 

So definitely great job so far!

Thanks a bunch! Oops, totally didn't realize I could turn the mmo tag off, I'm kind of a noob when it comes to jams. Thanks for the suggestion on combat tutorial, I actually replaced TP w/ an AP momentum-ish system but yea, there is no UI for the bar and no explanation. I do intend on adding more guidance and making early game easier somehow, so I appreciate that feedback. There is an npc at your camp that guides you to each party member for the first few party members. The first one doesn't pop up until you fully explore the 'exterior' zone he's in/talk to crazy prophet in the temple in the first 'outskirts' zone closest to your camp, if you have the urge to continue playing and finding party members. :) The combat might definitely need some type of tutorial, I assumed it would be simple enough to jump into, the missing AP bar either needs to be fixed and/or explained in a tutorial though along with all the various state effects like you said, there's trips and bodyslams etc. that stun, and things that can give you states when walking around like animals, npc, plants, statues, buffs, debuffs etc., it wouldn't hurt telling the player about that stuff. Thanks for trying it out and your feedback! :D