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(4 edits)

Very good Job, much more thought out than the usual stuff you see on here.

Good lighting, and mood, the only thing critic worthy thing are obviously the cheap Jumpscares but one got me real good, and it's a small game, so that's normal. They could linger a bit more. 

Good bits of Story, no one needs those big cars anyway, and always use Taxis or anything else, when intoxicated. I probably couldn't have made this at 16, i was too dumb, and played lots of Counter-Strike.

You have a way better grasp on different Parts of game design than most, which is great. Playing with certain gameplay aspects (flashlight, restricting movement, transitions, pacing, cinemachine flashlight movement?), and even replayability with the cheats. 

Great thinking! Good work and you're levels above most, that make their first complete Game, keep on making Stuff and telling Stories!


//Sometimes the "Blockers" that restrict movement change the lighting on the ground. Are their renderers, and receive/cast shadows completely off? Or something is not baked right, light baking is always a pain in Unity.

(+1)

Thank you so much for this comment and I'm glad that you liked my game. This game has a procedural generation mechanic, so I had a really hard time to bake lights, so that's the reason why you can find some buggy things going on with the light or parts of the corridor.