Thanks so much! I agree with your criticism, I almost made it so the character couldn't die and would only be stunned for a while and then wake up. The main reason I didn't go for it is because I really wanted the death to feel visceral, the character to feel vulnerable and the player to be careful. It was difficult to hot that balance without sprinkling in a little bit of frustration.
But I think it's worth revisiting if the game ever gets a full release