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Delving's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #26 | 3.852 | 3.852 |
| Game Design | #115 | 3.519 | 3.519 |
| Overall | #122 | 3.438 | 3.438 |
| Theme | #144 | 3.778 | 3.778 |
| Graphics | #198 | 3.556 | 3.556 |
| Audio | #208 | 3.222 | 3.222 |
| Fun | #425 | 2.704 | 2.704 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dream deeper, find out the deeper truth of lucid dream
Did you write all the code and made all the assets from scratch?
Yes, all code, music, SFX, and a lot of the room layout are all made by Probuilder. But some backroom and furniture assets are from the asset store.
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Comments
Really nice game! I liked a lot the main mechanic of the game, the snapping. It fits so well with the theme! I don't know if you based it on real psychological studies or just thought about it for this game, but it's so interesting either ways! The critiques I could point out for this game are the player wall collisions (if you hit a wall, you stop immeadiately, instead of sliding along the wall like in many other games, that can be slightly annoying in a level full of walls), and the fact there is not any real cooldown or challenge about using the snap, making it pretty spammable.
I completed the game really quick due to this, but in any case, the experience and the ambience alone make this a great one! I would love to see the concept developed, as psychological backroom-like experiences like these really fascinate me! So great work on this one! :D
Wow, really liked the game concept! A little disappointed I wasn't able to start flying or spawning in objects like a real lucid dream lol
Great Game! Good idea)
Very cool game, had fun playing it. Congrats on finishing it in time!
Ah what a cool concept. Swapping between two worlds with a different structure, that's pretty smart, I like this idea. I thought the graphics and ambience was a perfect choice for this game. Something I noticed is that when I thought I knew the right way and would snap, the first couple times wouldn't do anything but then it would reveal after the third or fourth snap. I think maybe I wasn't close enough to the trigger point though so that's on me. Overall a really innovative concept and I could definitely see some more mechanics thrown in and expanded to be a full game. Great work!