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What a fantastic short story! With such a short amount of time, the game knew exactly what it wanted to say and said so perfectly! 


I love the little details and mysteries that dot the world! Why does everyone speak silently to us? Why do the people look so strange? The empty train tracks that lay still, the strange advertisements you can find on the road, even the outline of a body in chalk, all mysteries that the game does not answer, pushing you toward your own conclusions. These details go towards making the world feel alive. A world where many other stories are yet to be discovered. 


Also, the detail of our protagonist noting he hasn't felt like leaving his bed in days is so perfectly evidenced by the unfamiliar creek in the boards. Just a single small line I appreciated.


The second gift we brought is my favorite. It was the one that made me begin to truly feel for Pluto. So much is perfectly encapsulated in those few lines about the candy. We see the way Pluto feels about the candies and how the two felt about each other. And though they never interact in the game, through something as small as a bag of candy, we can assume that every part of their relationship meant the world to Pluto. 


The game had a wonderfully optimistic ending. Although I won't spoil the ending itself, the message it had was beautiful. The way it tied back to the beginning in a wonderful little title drop was delightful and one I was not expecting at all.


I even found myself humming the main area soundtrack. Such a great earworm!

Thank you! Glad you liked the story, I was really happy with what I did with the candy gift too. :)

And yeah, I am surprisingly happy with the music despite how difficult GB Studio's music tool is to use, it was the one part of GBS I didn't really like. The title screen specifically is one of my favorite melodies I've ever written.