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(+1)

The vibe of the game really got me.

Reminds me a lot of "narrative rpg maker games". Which I liked a lot. The empty vibe and narrative centered on just a few characters certainly reminded me of that.

I also liked the scenery that represents the city, it's familiar and uncomfortable at the same time.

The game's narrative is interesting and simple, but because of its simplicity it's easier to relate, as if it were a story from someone close to you.

There are some common bugs in the programming, it seems that there is no variable remembering the player's actions, so something like a door always closing after leaving the area will happen. This is very simple to solve, just signal with a command such as "if".

I loved playing it, it's short, but it was worth it, because of games like this it's encouraging to see new work.

(+1)

Thank you so much for all your kind words! It really means a lot and I'm glad you enjoyed the game and the story it told.

And as for the door, I knew that it closed after leaving, I just preferred it that way. Though it certainly could be an issue worth addressing! A developer definitely has a different perspective compared to the player.

Thank you! :)