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(2 edits) (+2)(-1)

This game, as of now, is pretty well-made and has a great deal of content. It works the way it's meant to work and I've encountered no bugs or glitches (aside from one time when rapid-clicking during a game over screen resulted in a rollback warning). There's even some nice, simple animations to add some flavor and spice to the sex scenes. However, there are certain things I consider shortcomings that should be taken into account before getting invested in it: 

1. (The lesser issue, as it's more a question of taste than anything.) I have no idea how far into the game I am as of now, but thus far there have been *zero* f/m scenes. While Celica can and often does get violated in battle, so far it's been strictly genderless or obviously feminine creatures doing the sexing. Beyond that, the only NPCs that have shown an interest or have even been implied as a potential sexual partner have all been female. As a female who is very distinctly turned off by f/f scenes, it's an annoyance at best, which quickly becomes a click-fest of speeding through the text and animations just to get to the end. 

2. There's no "end" to battles that isn't damage-related. This might seem like a non-issue, except it means you can get stuck in a sex scene that you simply cannot escape from with no ending. At one point I got stuck fighting two fairies because one would put Celica to sleep, then she'd get stuck in the orgasm cooldown upon waking, and when she finally got one of the fairies off, it would act first and put Celica right back to sleep again. I had to reload to end it because it was simply taking too long and my patience snapped, which, unfortunately, revealed another (lesser) issue: 

3. You cannot save in battle. While this definitely is a good thing overall because it eliminates save scumming (read: saving, doing an action, then reloading if it doesn't work out right or the enemy succeeds in an attack), it also means you can't save at the start of combat to potentially try again without losing however much progress you made prior to entering the battle. 

And finally: 

4. There's a quest tracker, but it doesn't track all quests. There were many instances in which I would get a nugget of information that seemed like it was obviously a quest hook, but upon reaching a moment of standstill in trying to follow it and checking the quest log, I would discover that there wasn't an entry for it for me to come back to as reference. I was reduced, quite often, to simply clicking around at every location and interacting with everything I could until a new cutscene triggered, which - in some cases - resulted in an intriguing and delightful twist to the quest that I didn't see coming. In some others, however, I ended up getting annoyed again, because in retrospect the next step of the quest would've been obvious if I'd been able to refresh my memory on how it started. 

Luckily, there are two sources in the game to help give you hints in how to proceed, but those, too, quickly fell into a loop of repetitive and frankly useless information. (Yes, I know, there's special treasure in every zone that I haven't collected, thank you, Hint-Giver. I was asking for a tip on where to get quest-related treasures to progress the story, thanks...) 

Overall, I like this game, as evidenced by the fact that I've already spent [checks stats] 21 hours in-game (ignoring the times when I leave it running but get up to do other things). I especially like that there's a semi-hidden mechanic to help you out further by essentially putting the game in auto mode, allowing you to farm battles, items and exp while you can be afk to handle other things. It's extremely helpful for stuff like grabbing a meal or taking a bathroom break while still making you feel like Celica is still progressing, however slightly. Not to mention it was a delightful discovery, as I was basically just consistently losing a battle and it turned out to give me a hefty benefit I can utilize whenever necessary. 

This format of gaming appeals to me greatly and I'm very pleased that it both exists and I managed to find it. I like turn-based combat that gives me time to think on what I want my next action to be, I like when porn games include a "wait" or "surrender" mechanic so you can skip ahead to see the naughty parts, and I like when porn games clearly have more story under the surface than you were expecting. There's something very intriguing in the background of the story that I've yet to uncover, but I'm quite curious to see what it entails (and if my assumptions thus far are correct). 

I would ask, however, that the dev work out a "completion" mechanic to battles when Celica is caught in a sex loop, perhaps something like her getting ko'd and waking up an hour or so later with no exp to show for it. (I'm not a fan of loss mechanics in which you lose items or gold, especially in porn games, so please, please don't do that.) The most logical way to implement that, I think, would be for the creature to have an orgasm, itself, which would mean its own lust bar - and, yes, I know that's asking a lot, because it means a lot more coding and effort. But, dear god, this game needs it. 

An updated quest log that tracks your progress a bit better so you don't lose your way and end up running around in circles trying to figure out what comes next would also be quite helpful. 

And, on a more personal note: f/m scenes. 

God, please. This game has such incredible potential, I would kill for it. 

(+1)

There are some really fascinating male characters that will be included later in the game's development with whom you will be able to form relationships. 

That's good to know. I've made a lot of progress since this comment and found a few things that ease some of my concerns. I was just caught by surprise by finding out that the enemies (or at least the one that this appeared for) do, in fact, have an orgasm scene, but it still doesn't end combat so it doesn't get you out of sex loops, unfortunately. Still, it's a positive note. Makes me feel better about the game already.