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Deep Dive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #118 | 3.852 | 3.852 |
| Graphics | #155 | 3.667 | 3.667 |
| Overall | #236 | 3.235 | 3.235 |
| Game Design | #252 | 3.204 | 3.204 |
| Innovation | #305 | 2.907 | 2.907 |
| Fun | #309 | 2.981 | 2.981 |
| Audio | #370 | 2.796 | 2.796 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a scuba-diver, where you dive into the ocean and try to go as deep as you can while dodging obstacles in the way.
Did you write all the code and made all the assets from scratch?
I wrote pretty much all the code on my own, along with all of the art, animations, and audio (using Chiptone).
Also, like in 2023.1, I asked ChatGPT for this game's title.
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Comments
12826. Not bad.
This is one of the better games I've come across here. I love the visual and audio design. The diving animation at the game start is something that I actually wanted to do as well, but couldn't find the time to do something like it. Great work.
As I was dashing at each interval, I thought to myself, I wish the green area was getting smaller so it would become harder the more I dashed, but I realized, eventually, that very slowly it was speeding up. At one point I was getting into a rhythm of perfect dashing, over and over. I barely saw any rocks for a while, I was just moving too fast, too perfectly!
I would love to see further updates, maybe adding the artifact/upgrade system you were initially thinking, to give this game some more depth (no pun intended).
Great submission, good job!!!
Really impressive work! I loved the art and animations, and the sounds also match the vibe perfectly. The gameplay is fun. I would recommend that the boost meter changes size and slightly moves as a way to make it harder to hit.