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(+2)

While I think the weapon mechanic was good, I did run into a couple problems while playing the game. Firstly, at the tutorial, I used all the swords given to me to hit the dummy, so when I entered the first stage, I didn't have a weapon to use. Because of this, my only option was to repeatedly dash through the stage, which didn't feel like a good introduction to your game. You were good about giving the player weapons for the other levels, it just feels like the first level was a bit of an oversight.

Secondly, I don't think the option for a fast movement option is exactly necessary or even good here - several times I would accidentally start to dash, and then when I used a sword slice, I would move so far ahead that I would have to backtrack to grab the sword. Sometimes it felt unaccounted for and annoying.

That being said, I adore the art. Jack McGee is one of my favorite artists on Twitter and it was cool to see his art in a video game.

(+1)

Thank you for your feedback! The parry/block mechanic is meant to be used in situations where you’re without a weapon, but I wasn’t able to make it as polished or emphasized as I would’ve liked to for the jam version. I’ll be sure to keep your criticisms in mind while making improvements for the jam version!