I gave the game a try again, mostly to try the new movement with no mana because last time I maximized mana related seals and such.
I must say it works very well and it made me engage with some mechanics that I had skipped over in the past because there was an easier/faster mana based option. Also, some maneuvers are noticeably more forgiving now thanks to "Coyote time" which also helps save on mana.
The only thing that gave me trouble were some mushrooms rooms, probably because of the odd shapes, but I think I'm getting the hang of it.
Now I can't help but feel that I'm missing something, but I can't really explain it. I think it has to do with the progression system because last time I unlocked most things and this time I only did a few runs with advanced dungeons but I didn't notice that much of a difference. After you have the seals that you like there isn't much reason to change them and new rooms mix up the gameplay, but new guests don't.
Also, the only punishment for not bringing back enough resources from a run is unlocking things slower.
The platforming is not particularly repetitive and remains interesting, but I would rather fail a run and spend a little more time getting a room right than go back to the gate to minimize resource loss for that particular game because I can always start another run right away and most of my money is in the bank or spent already unless I got really unlucky with the actions. Skill and knowledge are far more valuable than resources so why bother with playing it safe? Perhaps my perception is too unlike that of a new player at this point.