A visually unique and pretty package around an interesting idea, stumbling a little on gameplay. This wants to be Undertale with Doom's combat system, and is only held back by being on a Game Jam timeline. There were some irritations with gameplay - the way the vase's health works is unintuitive and never explained, it can be difficult to find your way back to the tunnel to pick more flowers, and the dialogue is repetitive and unskippable. However, the music and visual appeal (especially the blushing tall demon! so glad I got far enough to see them!) was more than enough to keep me fighting through for a good while.