Hello!
I have some questions:
1. Does the plugin only show images, or can it play the entire scene?
2. Does each scene/image require its own switch ("ON" forever)?
3. If not difficult, a screenshot of an example of a common event.
Thank you).
Create unlimited CG Scenes for your game · By
Thanks for the answer)
I have simple images that fill the entire screen, and of course your plugin can show that. But some images are larger than the screen area and in the scene they are shown by scrolling. For example we do "Show image" with coordinates 0x0. But since the image is larger than the screen vertically, I'm scrolling down to the bottom of the image, right? As a result, the player views the picture from top to bottom.
Usually gallery plugins show just a picture and in my case this is not enough because only what the screen contains without scrolling will be visible.
I would like to have two options:
1. Showing simple CG,
2. Show scene with image scrolling.
You can select options like "Go to images/scenes.
Or you can do it all in one, when you click on the preview, the plugin itself shows how it was in the game. If the game has a static image - the plugin shows a static image, if there was a scrolling image in the game - the plugin shows the image with scrolling. I have seen plugins that show part of the scene even with dialogue, but your plugin looks very neat and suits my game very well).
Yes, I meant an example of a common event with the plugin operation algorithm.
By switches, I meant that for each image or scene, you need to turn on an individual switch and leave it on forever, right?
Thank you.