Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hey, thanks for playing.

Main menu should have music just so you can adjust its volume correctly.
There needs to be a tutorial (e.g., a series of rooms where the controls are written on the ground).

I'm working on those, hopefully I'll have them by next DD (I'll definitely have a tutorial.)

The game is way too dark.

I agree, I plan to add more props with light sources to help alleviate that. If that isn't enough, I'll raise the environment brightness.

Mapping something as important as dash to shift feels bad, it should be right-click or spacebar.

You can remap your keys.

Enemy corpses turning into physics objects is awful, they both get in the way and make it hard to tell when they die.

I'll try making them lighter so they impair your movement less.

There needs to be some signal when all enemies in a room are dead.

Technically there is one already: the music fades from the combat version to the calm version whenever you clear a room. But yes, a proper indicator would be good.

 Enemies locking into you and not being able to dodge it without dash/cover feels awful.

Don't know what you mean by this, if you could dodge everything by just walking then there would be no challenge. There's also ways to stop/stun enemies, such as freezing the bomb enemies.

The gameplay isn't fun. There was great care put into the art and assets, but it doesn't match the quality of the gameplay experience.

I disagree, I think the game is fun (if not a little repetitive right now.) However, you do need to know how to play effectively for the game to be satisfying, so I don't blame playtesters for thinking the game is not fun since there's no tutorial yet.