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Thank you very much for the detailed feedback :-) 

Ragdoll sounds interesting, haven't thought about that, but definitely will keep in mind. 

The cutscene actually was exactly planned like that... rocks falling down, camera shake and just afterward the "mood-change" and then the player tells it delayed.... was on TODO-list and would have been in the game, if the jam would have been 2 days longer :-D

And yes, definitely also have to finetune the colliders.

Thanks again, such a feedback is really helpful!