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One really interesting feature that the Description omits is that the Game is almost a roguelike. You have a village as a base, where you do all your shopping and crafting, and you leave it for discrete "runs". Enemies you beat stay beaten until you return to the village, and rewards from chests get greater the more chests you open on a single run, with chests resetting on return to the village. There is no Combat XP, leveling up and learning new combat skills is done by simply buying them at any time, with each level incresing in cost. There are no equipment drops, Enemies only drop crafting materials, all your equipment is then crafted in town. You heal to full HP after every battle, so a run lasts until you run out of beatable enemies. Makes for a very different experience than these games normally offer, and it is very well implemented in my opinion. Can definitely recommend.