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This is the most innovative game I've played so far.  Combining ship exploration with rouge-lite is a very interesting idea. The music is also really cool. I think that the weakest site of this game is its clarity and the feeling of confusion. For the first few minutes, I didn't exactly know what I was supposed to do. The progressions is a bit too slow to me. Also, it would be nice to be able to click somewhere farther than one tile from my ship. But besides that, the game is really cool and keeps you playing.

Thank you! We are so glad that our core concept gets such positive feedback from everyone. we are already working on the clarity of the actions and what to do in a post jam update. As for the progression, it may be too slow for a game jam, but balancing all stats in the short amount of time we had was though. So I am still happy with what we got. 

As for the moving multiple hexes, don't even get me started. I spend almost a day trying to implement an A* pathfinding algorithm. You see the result: I couldn't make it work in the limited time :) But we all agree that it would have been a good thing to have.