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Your stuff rules!! It'd be really cool if you ended up writing stuff for the psychics and the cultists, just so we can get a feel for all 4 major factions, but even without that these games are wonderful.

Also, I'd love to hear the story behind the Negotiator, they seem to show up everywhere!

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Thank you so much!

The Negotiator is (ironically) originally from our newest game, Greed, the first draft of which was made by my design partner CXA all the way back while we were in high school. I always thought it was a striking mechanical idea and easy to translate into other systems, so I started quietly putting it into my games as a sort of homage. After I'd done it once or twice, I liked the idea that the Negotiatior was our sort of flagship in-house monster like the Beholder or something.