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(1 edit) (+1)

What worked:

The atmosphere and visuals on the game work really well to create an atmosphere of something lurking in the shadows. The vibration on the controller is a nice touch to give the player feedback on being in the darkness. I really like the mechanic of creating your own way forward with the flashlights.

What didn't:

The game feels a bit slow. By this I mean the death animation and the walking speed. For the walking speed, it's not a problem in small rooms, but in large ones it tends to drag a bit, especially when you need to backtrack (room with giant toggle-able spotlight specifically).

Bugs:

Volume slider needs to be looked at. I think it goes too quiet too quickly? Music is also a bit crackly with popping, not sure what is causing this.

Great job! Would have loved to see more!

(+1)

ty for the feedback, I really appreciate it! The big room was the last one to be added to the level structure, so i didn't really tested it that much, and I just wanted to get one more interact-able thing in the game, toggle-able light spot felt like it could be it. If this goes forward post jam, I might make the camera more dynamic and follow the player on some rooms (and speed up the death anim, you were not the only one to point it as being a tad slow). No idea what caused the music to crackle, cause it sounds fine on my end, but I`ll be using other headphones/earbuds/speakers than the main one I do to investigate, the volume sliders are set to go from -60 to 0 DB (I thought it would be  a nice range, but thinking now that it was mentioned since the slider is linear and decibels are not, it might have not worked as intended), so i guess the fix would be to do something like a -40 to 0, and make it percentage based instead of a set step value. Again, thanks for pointing stuff that can be improved!