Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

You have to turn it off when the object isn't near your camera view. You wont notice this from a distance anyway. Without turning it off though, around 15 highish poly animated models(8k+tri) onscreen at once, the cpu is 10%-15% increase and fps drop is up to 15-20. I don't know if its the same with non animated stuff, I can't get it to work to test. Haven't tested with low poly models either. Should be pretty good performance unless your making a game with 50+ enemies on screen at once, which would probably still be okay with lower poly's and good optimization techniques.