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This is an very though out game but you made it alomost impossible to beat. I guess through playtesting you just got good at it and forgot to scale the difficulty. I get it sometimes we devs forget ourselves. 

I almost beat the nightmares level but the speed rate of spawning entities was unmanageable and I died even after the 15th attempt. The hand thing was good but it make me constantly stick to the same place making it easy for the footsteps to get me. I  would advise you to remove the footsteps and explain the window part. It will get the message across most people and the level would be managable.

Another thing - at the beginning add a visual cue for the E button because I had to press every button on my keyboard to see witch button is the interact one.

Overall it was a solid game and a good entry.

Cheers!

Thank you a lot for such constructive criticism. I think what happened is what you said, constant playthroughs made us think the game was easier than it was. We'll try to pay more attention to balance and testing next time! Thank you again :)