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I liked how powerful the character felt with the crazy weapon range and huge jumps. The controls take some getting used to.  One annoying thing was that you would get knocked off a platform when using the light attack due to the knock back. The enemies hiding in the dark were thematic, but it was a little annoying checking every dark corner for them. Maybe subtle sound cues in the dark could alleviate this problem. I enjoyed the sound effects and music, it felt very wacky and suited the game well. Overall nice submission to the jam.

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The character’s mechanics are inspired by the railgunner from Risk of Rain 2. Both the railgunner and the protagonist of my game wields big, powerful gun while also having very high mobility. 

As for the fact that the knock back from the weapon can knock you off platforms, it is a super intended part of the base mechanics. :p You can usually overcome the knock back force by simply moving in the opposite direction the force is pushing you. You still need to be careful, though. 

As for the sound cues, the enemies do make a unique sound when they notice you. Prolly not enough, though.