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Interesting idea here, I like that the goal is to go a deep as you can, but you can't go down multiple platforms or else you'll break. The controls feel a little finicky; the yolk flare doesn't feel super helpful as I noticed it tends to light up a very small area around it, and the ambient light tended to be more helpful for me over the yolk flare. I also kept trying to move left and right in midair and that didn't really work, though that makes more sense as I think the idea is that you have to commit to your jump/movement when not grounded. Just felt a bit awkward to control, at least for me.

The art is solid! I like the egg character, it reminds me a lot of the art style of Edmund McMillan (the Super Meat Boy guy), and the atmosphere is pretty great; same goes for the sound/music. Really great work on this submission!

Hi, I'm one of the devs for this game.  Currently the player is unable to move mid-air. This may be changed in a future update following the conclusion of the jam. I really appreciate that you compared the art style to Super Meat Boy specifically, it was an inspiration thrown around when talking about both the character and level design. Thank you so much for playing our game.