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I absolutely love the cinematic effect when killing enemies, especially when it happens right after you land a throw that feels sufficiently badass!

It can definitely be hard to tell when you’re about to grab, or miss, the ragdoll, but simultaneously, I kind of enjoy the unpredictability thereof. I often found myself trying silly and crazy mid-air jump-grabs to see how accurately I could time it myself (almost like a mini-skill meta-game).

The accidental moonwalks and box-flinging are pretty fun, though I sometimes found myself accidentally flinging or grabbing the ragdoll when turning and dragging simultaneously. Couldn’t pin it down exactly, though.

The levels are fun to play, with just-enough puzzling, though I sometimes feel the puzzle and mechanic explained in that level might be slightly mismatched. Some deliver great satisfaction when a chain-event happens (the latter spring-filled levels strongly come to mind)!

I am also actually very excited about the possibility of more levels to play in future, and can see it becoming a favourite puzzler for quick sessions in the future!

PS: The Physics Jam Extended Universe is real!😅