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(+1)

This is a real gem. You have a talent and an instinct for game design and the world and art you create is unique and fun. I actually forgot this game was nsfw several times over because I was just having so much fun jumping around collecting stuff. I played on 1.03 (pretty sure) with around 5-6 hours of time, yet to get an ending (I can, I just want to pick up a few scenes I'm missing before I go forward).

Bugs were pretty minimal, save/load system is forgiving enough that I never lost a significant amount of progress. One I haven't seen mentioned here is that using an item (shell, trumpet, watering can) in the air can lock you in the middle of that item animation, removing your ability to jump and slowing you significantly. I reproduced it several times, most often with the shell. I think you might have to hold a direction or mash keys to make it happen. Once you are locked, you can change items with G to change your appearance, but this will not unlock you. Other than this, I had no major stability or graphical issues.

Gameplay-wise, I have only a few minor complaints

-LMB for attack is somewhat awkward. I found myself having to switch between both hands on the keyboard for the more involved platforming sections to keyboard and mouse for fighting. Might just be a me thing, but I'd appreciate a chance for an all-keyboard scheme or even key remapping in the future.

-Projectiles can travel quite a ways from off-screen enemies, leading to some frustrating and what feels like unavoidable damage. It's not too bad in this context given the difficulty is pretty light in general, but in a longer game with less forgiving save/load systems it might be a more major gripe.

-Visual style sometimes makes the environment less readable. You seem to be aware of this and you're good at putting hints for most of the less readable parts, but it did cause some frustration here and there. The last door in the dreamworld sticks out- I did the level 3 more times after "completing" it the first time because the orange outline of the door blended well enough that I thought the top route was a dead end.

-There's a little to be said about how cryptic some hints and dialogue is, but I (for the most part) actually enjoy a little less to go on. I am stuck on the Cucucumber, however- I know it's somewhere in the desert world and I'm certain it has something to do with some NPC (the sleeping girl? the wings guy probably brings you back after you portal to the cloud?), but I don't have anything more than that after completing what seems to be every other quest in the area. A little hint might be nice- I'm only the 35 and 195 doors away from what is (I think) 100% completion.

Thanks again for the game Roksim- I'll be looking to support you in the future.

(+2)

Ask, and ye shall recieve!! Download the new 1.07 version (once it compiles and I upload it, in like 10 minutes) and use R button to attack fools! Also, you're right, the Oasis secret is a bit hard to find - in case you did find it and talked to the low-palette girl though, not getting the cucucumber from her is a huge bug, so please tell me if you found her or not! I did include a hint in the new version about it!

Thanks so much for the feedback though!! Gosh, I couldn't figure out how to fix the bug with getting stuck in the item animation... I suppose you can just quit and then return, so it's not gamebreaking - I think I might have to leave that one in for now and focus on more pressing matters, like you missing secrets! Again, get the new version pal, you can just continue where you left off in it!

(2 edits)

Thanks- the new hint helped a lot (I did check that location, but not thoroughly enough!). I managed to find the girl (and the 'cumber), but my playthrough ended minutes later to a collision bug behind the poet and club leader characters. I jumped into the corner of a block and was shunted into limbo below the stage a la super mario bros 2. I could move back and forth, but could not damage myself or jump. Attacking made the "jump attack" sound, implying the game thought I was falling. Saving and exiting did not fix. I gather there's a way to reset my position info, but I think save editing's always a bit cheesy and I wanted to play again to grab a few of the trumpet girl's scenes, so I just gave it a refresh.
Thanks very sincerely for the incredible turn-around on these bug-fixes- my estimation of you as a dev inches ever higher from already impossible heights, much as a tomato girl's fat butt stretches ever wider to accept more cucumbers. I'll keep updating you on this page if I discover more bugs in future playthroughs.

further (minor) bugs (1.08)

-Ending music loops when returning to the main menu after getting an ending! Gets reeeeeally loud after all three endings lol.

-Going through doors in the dream world will sometimes temporarily render you unable to move until you attack.

(+1)

Omgggg... Sorry that happened... I have fixed it now - even if you get clipped through somehow, you won't fall down too much, and I do thank you big time for mentioning these bugs!!

I hate to keep throwing these bugs at you, but this one's a little bit of a doozy (and possibly partially my fault?).  On version 1.097, the initial Agressa appearance (under the river) overlaps with a kill box! It's still possible to get her dialogue by spamming E while you fall, but you can't run around down there without getting sent back to the nearest platform.

(+1)

Yes, it's my fix to your issue, but it's my fault for not realizing it!!!!