Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Thank you, I did try everything at default, including 2s exposure with 0.05mm layer height and had the same deformation... it looks like that vertex that is the base of the orientation still gets stretched.

I am going to try orienting on an edge with a 45 degree angel with supports along the bottom and up the 4 edges of the V. I will use the 2s exposure still, make sure I have a raft. I am using CHITUBOX as the slicer at this point. Not sure that really is going to make a huge difference.

By the way, have you noticed and deformities with the die you have printed?

thank you for your reply very much appreciated.

Well that did not work.


Tried the first phase of the exposure test, it looks good. 

Now trying the whole exposure test, fingers crossed.