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(+1)

Ok thanks for the heads up! I feel like I saw the same thing with the red to blue to gold power up and I couldn’t figure out what was going on, so I thought I imagined it. I’ll double check the code to see if I can pinpoint it.


And for auto battles, it finds the lowest enemy power level and tries to beat it twice. If it loses twice, it tries the next lowest power level, etc, until 10 losses in a row (I know, none of this is explained, and should be!). I was recently tweaking power levels, so maybe I actually set the boss fight lower than some of the other battles around it, so it’s trying that first? And the wins/losses is only meant to show that particular auto-battle-session’s wins/losses, so it should reset every time you talk to the npc.

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You were exactly right about the fish game issue! Basically overlapping red-fish powerups would get messed up. I created a new version a few minutes ago that should fix this. It also won't affect save files or anything. 

Thanks again!

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"Can’t wait to hear what you think about the new and improved apple game!"

It's absolute mayhem and I'm so here for it :D. The game has become a bit more whimsical and a lot of button mashing dash waves and I think that's a good thing.

Firing the giant laser is very satisfying, while being a bit risky trying to position under the bosses, bombs are usually the safer option.

At some point I stop keeping track of all the different turret effects but stuff goes pew pew, one of them even heals me (poor thing has to put in overtime XD) so it's all cool.

- It is still the game with the slowest income progression compared to the other two by a significant amount, perhaps the boss bonus scaling could be tweaked a bit. But overall I don't mind this discrepancy as much as in the previous version because the apple game has become more fun.

I still have quite a few upgrades left though, and I can see how the income will spike eventually with the health upgrades that will stop you from getting 1-shot by the later bosses.

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Awesome! Thanks for the feedback! Yeah apple game is definitely the slowest early on, but hopefully there’s a bit more variety to keep things interesting. By end game, you can get some pretty high scores. Let me know how those last few upgrades go!

Sure, just for reference, here's the scores and stats with which I beat the last fight of the game with (46 total talent points per character):


And the team I beat last fight with:

I would say I spent at least 10x as much time on the apple game as on the others if not more.

I'll try going for some more upgrades and some highscores now.

This is great! 10x longer is quite a lot. I’ll have to think about how to speed things up a bit. I wonder if part of the reason is because you’re probably so good at the mining and fish games now. Progress in the apple game is really tied to the upgrades you have, vs the fish game where you can be really skilled (or lucky) and get really deep without a ton of upgrades.

I mean ye, you're not wrong, it's most dramatically visible in the mining game where in my top 5 i'm getting x5 or x10 of my previous score every time because I've got a fairly good idea of the optimal order to get the upgrades in. And yeah for fishing as soon I unlock going deeper I'm pretty much gunning it for the very bottom.

With the apple game, the skill component would be just dodging everything to get further than you should, but that would still take a really long time, and frankly isn't feasible when the whole screen is filled with attacks. But no matter the skill you can't influence how fast you get through the game, you can't choose to fight the first 10 bosses at the same time to skip past the slow start once you've gotten stronger.