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Thank you!

I used WASM4, which only supports 4 colors and I only used 2 of those. So basically I have a framebuffer into which I write 0 or 1 for each pixel. The actual color on screen is determined by a palette which is updated each frame.

To create different shades I used dithering (2x2 bayer matrix). There are some good tutorials on how to implement dithering online.