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Alright, I just beat the game on normal mode! It was really difficult, but that only made it more fun to finally beat it. As I said, I’ve never played an Obervation Duty-type game before, so actually playing one myself was quite something.

I’ll go over some of the anomaly types and anomalies, and what I think of them.

  • Object Resizes could be pretty tough, but I got the hang of them later on. They could typically be compared to a nearby object, or they aligned with nearby lines at their normal size.
  • Camera Malfunctions were really fun. The first time I spotted one was pretty cool, and I like how searching for them is really different from the other anomalies.
  • The Hallway Abyss… Is a menace. At the wrong time, it could easily end your shift without you being able to do anything about it. So, I started only entering the Hallway when I didn’t have a report pending. While I initially disliked it, I think it ended up adding a neat little extra threat I had to keep in mind!
  • The lights turning off in the Kitchen counting as Object Movement because it’s simply the lightswitch being flicked was clever. I like it!
  • The laundry machine turning on gave me a little spook sometimes. Nice.

And here’s some anomalies that confused me:

  • I don’t really get why the extra water bottle counts as Object Movement instead of Extra Object. It’s probably because it was moved from inside the fridge (off-camera), but I feel like that logic could apply to most Extra Objects.
  • The eye on the box in Storage counts as a ghost, while other red writing on walls and the bed count as Other.
  • I don’t really know what that circular Extra Object in the Toilet is. I first thought it’d be an Other, Ghost, or Light Anomaly.

All in all, I had a lot of fun playing this! Not really interested in remaking the game, but you did inspire me to try making my own Observation Duty-type game, so maybe I’ll make something!