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This was unexpectedly super-fun (unexpected because the title gave predispositions that this was going to be the most typical adventure-RPG ever, but when I realized it was meant to be ironic, it just made the experience even that more beautifully mind-boggling).

Round-by-round survival fending off enemies to try to make it to the end, but alas, your progression itself "malfunctions" and robs you of the sweet nectar of victory that all gamers crave. Spoiler: the villain wins in this one, but the villain isn't what you'll expect it to be.

On the theme of expectations, also wasn't expecting how robust the combat and upgrade systems were going to be. As a player of supreme cowardice myself, I think it's a terribly underrated game design to let the player become overpowered to destroy enemies at will, and this is one of the few games that provides that nicotine. When I was swirling around eight swords destroying all comers, I felt like Zeus atop Mount Olympus. And when the swords would stop swirling, an emptiness formed in my soul that made me realize what a tyrant I had become.

Journey Quest was a wonderful surprise.