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(+1)

I love watching speedruns. That's why I have kept speedrun potentials when designing the base mechanics and the levels. I even intentionally left some exploits where you can just accumulate enough speed and skip everything 😏

Also, have you watched the promo video I made? It's pretty bad but still kinda funny imo. I wonder if this video makes people want to play my game more or less...

(+1)

I saw it, and I thought it was fun.

I think the voice acting highlights the game's humor (even if it's of dubious quality). And the story works well with the page description.

But I thought it was a little too long, usually a promotional video tries to hold the viewer more. The dialogue scenes were a little long, taking up space in the gameplay.

Nowadays it's quite difficult to get someone's attention on video, it's common for people to lose their attention to something that takes a while, but I believe that after someone finishes watching, they might actually want to play the game.