Nice game.
I got a bit caried away at one point with the buttons, as I was going back and forth between rooms to move and dropes 6 to 8 buttons (more than I really needed). I would have like some sorts of inventory for that. But at the same time, since it's a puzzle game, the player should be wary of what buttons to keep after a while.
Not sure if I would play a bigger game with this gameplay. It's fun for a short break, but could get really repetitive if it takes too long.
Also, I've encountered some issues:
- I've accidentally dropped a button before a door and had to do some back and forth between two rooms in order to pick it up again.
- At one point, I had to move the cursor a bit away from the button to pick it up. Like I couldn't pick up just by clicking on it directly, the hitbox or detection box or whatever it's called in this case was missaligned with the 3d model.