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(+1)

I think the game is feeling pretty good.   There are a lot of interesting decisions to make and enough tools to consistently beat the boss even with bad rng (and it's often a close fight, which is good I think).

There was also something I hadn't noticed before about the number of cards played per turn.  When I first played, I naturally was playing cards to address everything visible, and this is why I mentioned feeling like I needed to play safer.  But then I realized you'd almost never want to play more than 1 card at a time anyway, or just enough to meet the draw card tick.  Having more options is so important and there doesn't seem to be a reason to play more cards than that (or I haven't noticed it yet).  Seems like it would be cool to have incentives for playing multiple cards on a turn.  Do you have ideas or plans for that?

Feel free to hit me up on Discord if you ever want to discuss the game: eternalsandsm

(+1)

That's good to hear, thank you! Hopefully I can keep it feeling an alright level of difficulty as I start to add more enemies.

My current plan to incentivize playing more than one card at a time is with cards that work better if you do so. Like cards that do more damage the farther out in the timeline they're played, or a combo tag that makes cards more powerful when two or more combo cards are played at once, or a card that can 'share' wait ticks with a card played before or after it. That way people who want to play riskier have an incentive to do so, while people who want to play it safe one card at a time can just avoid those combo cards.

If that ends up not being enough, I thought about adding a mechanic that would add 2 or 3 empty ticks at the end whenever you finalize a play. That would incentivize people to play as many cards as they could at once, to minimize those wasted ticks. I'm worried that would feel bad though, like a punishment. I think that's the sort of thing that can only really coming out in playtesting.

I might do that! It would be nice to have someone to bounce ideas off of if you'd be willing.

Thanks as always for your time and for the feedback.