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(+2)

Thank you. 

I've got a lot of idea for how I'd like it to go, but do have to temper it with what's realistic for a solo dev with a full time job.

Right now exploration is a heavy focus. It's not planned to be a massive world, but pretty big. It's set in a grounded fantasy setting that is set after a major cataclysm. Most islands and areas will be unknown at the start.  Rather than trading for $, much of the focus will be on providing materials to a hub island to help the people who live there. (So early game would be finding a source of wood for example, and later would be delivering that wood to the home island) I'd like to implement something like Ashen where the 'home' town is improved and built up over time.

New ships can be gained by finding wrecks in the world, drafting plans, and bringing materials to a shipyard. I'd love to add ruins and cools things to find everywhere -- but again, not sure how I can realistically get that much content. We'll see.

There will not be hunger, sleep and thirst meters because I hate them. (And no vitamin deficiencies, thanks Atlas.)