Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Knowing you finished this in only two days does mitigate slightly some of my issues, but I'll still make a comprehensive list for you of everything I found. Take this as inspiration to do even better next time!

  • The biggest issue would be the infinite flying glitch. If you run, jump, and then spam B to attack midair, then you can just hover in place or fly forwards. I was able to use this to skip entire levels, and even fly out of bounds. Make sure you always apply gravity , otherwise players can skip through entire challenges!
  • For some reason, the first level was the hardest. I found that those little flying bug guys with the homing projectiles were the hardest enemies by far, and the first section of the first level is just full of them. A challenge like that should be held until later sections of the game, because it gave me a very hard time for what should've been an introduction to the game's mechanics.
  • Sound design! Beeps, boops, and background music are vital to having a game feel complete! Even just some rudimentary sounds for footsteps, dealing and taking damage, and dying would've gone a long way. Next time, make sure you set some time aside for putting a few of those in!
  • I'm not sure what this had to do with the theme of light and dark. My first though would be maybe a metaphor for good and evil? But in that case, I'm not sure why bugs would represent the evil side. Next time, I think you should consider the theme beforehand and try and make a game that revolves around a specific mechanic pertaining to the theme.
  • Unfortunately, this is not 1-Bit. I'll give you the benefit of the doubt and assume that the bugs' wings are using the alpha channel for its gray colour, but the sawblades are distinct creamish in colour. 
  • "B" is an awfully strange button for attack. Any reason for this? I would've thought "Z" or Left Mouse would've been a better button to choose, but that's a minor nitpick at most.

To end on a positive note, I really liked the animations! Especially our little ninja running around was nice to look at, so props to you for that.

Thanks for creating!

Hey, thanks for playing my game. I was actually aware of some of the points you mentioned like the infinite flying glitch but due to time constraints I didn't fix that. Also I designed all the three levels in hurry. Thanks again for your time to play my game and giving all the valuable feedback. ❤