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It really is surprising that he developed such a complex (in a good way) system during the limited time of this jam!

The union of 2D and 3D was done in a very clever way, perhaps the best application I've seen for this genre.

The only bug I noticed during my gameplay was the popin of certain 3D objects, but I think that could be a limitation of the engine.

The buttons chosen for action/options/etc didn't seem the best either, but it's an easy detail to resolve.