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Deleted 1 year ago
(2 edits)

Hello!

Thank you for the report. Unfortunately, we're aware of this issue and have been trying to troubleshoot the buggy nature of this phenomenon. But, the complex nature of our code is making it hard to quickly pin down the source of the issue. Rest assured, we're actively on the hunt to find and quash the bug as soon as possible!

Regards,

C-A Team 

Deleted 1 year ago
(4 edits)

Yes, we addressed that issue with a hot-fix two months ago where we made the timer "slow down severely", every-time the player went into battle. Instead of the constant ticking, the player now looses roughly between 2-5 seconds off the clock for every battle engaged.

The idea is to enforce upon the player the need to flee being greater than kicking every ass that Caly comes across, under the given worsening circumstances.

If however the timer is still ticking continuously while in battle, could you share what the version ID of your game is? And how long ago did you download the game? Though we have fused the fix in the latest build, fair chance you might not have the hot-fix if you are still on 0.5.3c, in which case we can share it with you here.