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Nice, although I kinda liked the UI in 0.0.4 a bit better. But I can get acquired to it. But gameplay wise I think either healing or blocking needs a buff. The whole game grows or falls with your first three encounters. If you don't have functional healing by then, you can effectively drop it. RNG is mighty, an early shop is useless with no income, an encounter can be a single 50hp wolf or 250hp madness. It's odd when first encounters are more difficult than second to last.

I have one single balancing request that might help anyone: make the healing of "Lone Wolf: Deal 3 damage, heal 3 HP" scale with strength as well. Does not need to affect the other healing cards, but this alone should help.

I tried several times to block and heal back up before turning ogre route, but it's really hard if rng is not particular nice to you.

Also: some nice image as trophy for beating the last boss would be nice, rn it is visually more attractive to lose...

You have a great project here, I really enjoyed plaing so far.