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(+1)

You don't need the arrow telling the player to go up. Let the player find that out which way to go on their own! It's more fun for them. :) Is the score tracked BETWEEN levels or level attempts? I didn't feel incentivized to minimize my use of lights since I could feel out the level on my first attempt, die intentionally, and then get a perfect score on my second go.

(+1)

The total time when you complete all 20 levels includes failed attempt as well :) so the total time is influenced, not the level time.

Thanks for your feedback