Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(3 edits)

Hey! So i got a few ideas and some bugs that i would like to tell you to add in the future of this game.

**Ideas**:
1: Make the Power Adaptor for Mega Man, and if equipped at the same time as the Jet Adaptor, the Super Adaptor will be used instead, ONLY if those 2 are being used at the same time

2:Since the ''OverCharge'' Chip doesn't affect Robot Masters, you could make CutMan being able to throw 3 Charged rolling cutters, one in front of the player and the other 2 diagonally
(Btw the next 7 ideas are for the other robot masters so the ''OverCharge'' chip could work on them)

3:ElecMan could go faster for 2-3 seconds and produce electricity on his body, making any enemy that takes 1 and 2 hits to defear die if they touch you, not dealing damage to you, however if you hit an enemy that takes more than 2 hits, you will damage him, but it will damage you

4:IceMan could make ice platforms infront of you to kill enemies (aka Chill Penguin's Charged attack from Mega Man X)

5:FireMan could make that new fire attack that travels through the ground for quite some distance, until eventually dissapearing

6:BombMan could make himself explode, dealing small or no damage to himself, the explosion radius would be bigger than the normal charged bomb from him

7:OilMan could shoot oil that will coat enemies in, well, oil, with would make them (don't ask me why) take 0.5 damage per second for 6 seconds (for 3 damage in total)

8:TimeMan could slow down time on the entire screen and the double of duration that the normal time, however this would cost the WHOLE bar and would not regenerate until 50-60 percent of the time has passed

9:GutsMan could carry 1 block on each arm (2 in total), not making him able to walk, but only be able to move while jumping (pretty much how his movement work in ''Day in the Limelight) also those blocks could do more damage (maybe)

10:Make a few exclusive Chips for each character, like a bigger hitbox on Gutsman when he jumps and lands on the ground (the mini earthquake thing) And also take off some chips that are being used and off the shop, because some chips don't work on others

11:Add the GameBoy Soundtrack into the list of music to choose from

12:Make the Wily Stages not being choosable, if you choose the ''Dr Wily'' logo on the stage select, it will be in one go, because it's kinda weird in the wily stages being able to go with full weapon energy after you beat a stage every time, now if you beat the game then you would be able to choose which stage

13:Exchange the Wily stage 2 and 3, what i mean is that wily stage 3 should be wily stage 2 and wily stage 2 should be wily stage 3 (it's just weird that from a sewer you're on the outside on the top of a building)

14:Mini Cutscenes of transitioning between each wily stage, like if the right door of the boss fight in the current Wily Stage 2 it would suck Mega Man into the Boss Rush

15:Those 2 black squares in the screen in the stage select could be for challenges and achievements each, or maybe a leaderboard for the challenges

**BUGS**:
1:The robot master simply do not work, when they use their ability it appears at the top left corner of the initial screen of each stage (except time man, but he, no matter where you are looking, will always shoot in the right direction)

2:Not completely sure how it happened, but i once managed to grab the Big Bolt in GutsMan Stage, reset and reset over and over, and every time i would gain 20 bolts each reset (i think this could happen in any stage as long as you collect a bolt and then reset over and over)

3:OilMan's Weapon works (except for OilMan himself and the robot masters), but his charged counterpart acts weird, i'm not sure if it's on purpose, but it makes you gain a slight jump boost, in ground or air, but it's so small it just doesn't seem worth the hustle

4:The ''Quick Dash'' Chip makes you slide ALWAYS to the left, no matter where you're looking

5:In Wily Stage 5, there are some parts where you can slide between walls, also the stage overall is pretty bugged

6:Pretty obvious but, the Jet Adaptor doesn't work on anyone else except Mega Man, and also the ''Master Recharge'' Chip only work on the Robot Masters, but not on any other character

7:Speaking of other characters, Proto Man and Bass sometimes work and sometimes don't, like their shots appear in the top left corner of the initial screen of each stage, however sometimes they also function like normal, which stranges me

8:Also obvious but, when picking a Robot Master, their boss counterpart will still be on the stage select screen, and can be fought by themselves, althought i can understand if it's just work in progress

9:ProtoMan and Bass don't make the Robot Masters dialogue change, but also it could be work in progress on that

10:When you pick another character other than Mega Man, in the Copy Robot Boss Fight, it doesn't make sense that they fight Mega Man as a ''Copy Robot'' due to obvious reasons, but i can also understand if it's work in progress

11:When pressing continiously the button to slide in the ice, it will continue forever

12:The bosses sometimes simply don't attack you, they stand there still, doing nothing

13:The Blaster (Beak) (aka those enemies that are red and stick to the wall with a shield) they sometimes show that they are closed, but as soon as you enter the screen where they are, they will shoot immediatly, but you can still kill them

Anyways that's it, i know this text is LOOOOOOOOONG and i hope i didn't bore you while reading this, it's just some stuff that i thought i could tell you to improve this already excellent game. Keep up the Good Work!

What a chunky comment 0.0

{Ideas}

1. The combination of super and jet adaptor sounds interesting.
2-9. Most of this "Overcharge" weapon attacks sound interesting, I'll maybe add some of this, maybe some could be the inherent robot master abilities (Cutman's head scissors do damage and Gutsman's landing makes a shockwave, but other characters lack abilities).
11. The GB games don't feature the 8 robot masters in the game, so it would only affect some stages, besides, I have some other plans for GB content.
12. Maybe as an option, as in Powered Up and the X games you access each Wily/Fortress level individually.
13. I changed them so they are in the same order as powered up, I find that the Copy robot/Fake Megaman battle to be more fitting towards the end, maybe I could add a small climbing section at the start of Wily 3 so it fits better.
14. Yeah, I have cutscenes in mind, adding a Wily stage map transition like in the classic games sounds nice.
15. INDEED! I currently think of making them a "Change game" to switch between (Megaman1 - Megaman2 - Challenge) for example and a stats screen to see things like how many times you have died, fastest times, times you have beaten X stage and such.

{Bugs/Misc}
1. That doesn't happen to me in the current dev build, I hope I fixed it.
2. I checked, part of the code that spawns the bolt and the code of collecting the bolt were mixed.
3. Not a bug, but it is incomplete, I intend to add a sort of oil blast that shoots blobs in many directions.
4. Messed up, the code didn't set the speed properly, it works now in the last dev build.
5. The messed up collision was fixed in another version I'm pretty sure, you used to clip into the floor, but the tiles seem to have the proper collision attached (Again, it could be a dev build thing).
6. Not a bug, I could make the jet adaptor work with bass too (as he has Treble), I don't know if I should make weapons like the main busters (Mega-Proto-Bass) have a ammo consumption, seems unnecessary, maybe for robot masters.
7. Just checked all 8 robot master stages, seems to be working fine on my end... I think the shoots spawning in a corner it's fixed in the last version.
8-10. Currently intended, could change in the future, the stage bosses doesn't change and dialogs are currently generic for everyone, dunno what will I change in that regard, I guess I could at least add custom dialogs for each character encountering each boss, so they at least have a bit of banter like in Powered Up or show surprise when encountering themselves.
11. Not a bug :) weeeeeeeeeeeeeee... :D *AHEM* as I said... it's intended.
12. I never encountered that, I'll see if I can add a counter measure just in case.
13. Happened when I changed their behavior once but forgot to update how the animation triggers, I'll check it out

Thanks for the motivation, and don't worry, I wasn't bothered reading all of this safe when I saw supposed 13 bugs but most of those should be fixed in the current dev build

I'll see if I put a dev build in the discord so people can help me test things or check if those things are still in the game

I have some time that I haven't worked in the game, but I could show some spoilers of what's done so far e.e

Hey! Thanks for checking the comment, but when i read your comment you said that an earlier build didn't have some of those bugs, i checked in the ''More Information'' red text and it said that it was updated 36 six days ago, however when i go to the downloads page it says that the archive is from January 2 2023, i'm not sure if it's my pc, i checked in 3 pc's, they all say the same, maybe it's an error from itch.io? The version i have is Beta 0.7, not sure if it's the intended version right now

Also, there are a few bugs i would like to say, but i want to properly show them, and i don't want to put it on the website itself, could you add in the discord an ideas and a bug channel? One channel for their own of course. It would make stuff much easier i think

Also, you said that the robot masters chip shouldn't really work on Mega Man, Proto Man and Bass, my fault, i wrote the original message wrong, what i meant to say is that it doesn't make sense that those 3 can equip the chip, since it doesn't really affect them, nor their weapons, and also if it would work, the weapon containers wouldn't be uitlized as much