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Excellent entry. Love how you implemented the theme in several ways at once, as a tool of movement and combat, well done. The ennemies maybe lacked a bit of juice to make it clearer that the ray was damaging them but the voice commentary was a great touch.

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Actually, the voice lines are from a free asset on Unity Asset Store   😅 I’m going to make a credit list to properly give credit to everything that helped me made this game  

And yeah, when I was coming up an idea for my game, I wanted to be super precise to the theme while also being different from everyone else. The simplest way to do so would be implementing every interpretation of the theme into the game. 

So we got: 

1. Use a flashlight to brighten the dark.
2. Light and Darkness being two contrary concepts. 

3. The protagonist has both power of light and dark, just like Moira from Owervatch.  
All of them being implemented into one game. 

Great mindset, I love when the theme is the main driving force behind design decision