Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yea I think I can do that, originally I thought I couldn’t because if there was an explosion next to the ragdoll, it wouldn’t move, but I’ve just thought of a workaround which is basically every time something wants to affect the ragoll, it re-enables the rigidbodies, applies the physics, then disables the rigidbodies after a certain amount of time.,