Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Love the idea behind this! The throttle is very clever. Enjoyed the way 'looking' works, and use of the shadow. For me, the speed/gravity/wind/friction balance seemed just a little too sluggish overall. I like that it's not too arcady--it's a hotair baloon, not a lunar lander--but making a second attempt at spot-landing on any one particular spot felt like it took ages to 'reset' via going high enough for the west-moving wind to push you back far enough. Basically, I found the premise very compelling, and played it a lot longer than I expected, but felt like a lot of the experience was waiting. Does that make sense? I like the delay between throttle and movement from the ground, due to the baloon inflating first.

I got the magnet, but never managed to do anything with it (other than generate a hum). Droppable sandbags for a sudden course-correction/acceleration boost could be interesting (especially if dropping them on things had consequences).

Hope you keep at it, the premise feels fresh and I think there's loads of potential here!

I concur with everything you said.

I hope the creator continues with it.