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Thank you for your insightful feedback!

Indeed, I initially had plans for the creatures to possess a diverse array of attacks, akin to the concept in Pokémon. Regrettably, due to time constraints during my couple of days working from scratch, I had to temporarily set aside that idea. Rest assured, it's a concept I'm keen on revisiting in the future.

Regarding the capture rate mechanics, it's a tad intricate. Depending on the creatures' preference for the item, you'll either receive 1 point or 0.25 points. The actual success rate of capture is calculated as 1 - (2 / (2 + points)). For instance, 1 point translates to a 33% capture rate, 2 points to 50%, 3 points to 60%, and so forth. Interestingly, this capture rate applies uniformly to all ForCreos.

Should the game garner success in the jam, I'm enthusiastic about integrating more features in subsequent updates. Your engagement and feedback are truly appreciated. Thank you for being a part of this journey!