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no worries dude :D
I see, I will make her mood more better next patch (but her mood don't reset every day, it just decreases by a small amounmt)

The button is near the table, if you are on android you can hold all the icons to see a small description of what they do. if you had an automatic event on that day the button will not appear btw

Actually all the events are over... It only shows "wait" for every character now. Also I tried everywhere in the living room Table but I didn't find any button. I can see one near the Calendar to set the dates. 

And Yes, somehow In the game I'm Playing her Mood resets every night and not decrease a little bit everyday. Is there any relation between her mood and Psy???? Her Psy never decreases. :(

For the cow Bianca try this, replay her sex shower event multiple times on a day until her mood gets green, buy pies to restore energy if necessary.

If you don't have more events, maybe you didn't reached the part where Aurora can become a cow yet and you need to run the events where Bianca is a cow?
You can only turn her into a cow if you have the hint for "Time to turn Aurora into one of my cows!"

(1 edit)

For Now I started the fame again from the start and have got all the events done until the point where you say that "For Now this is all the Events till this update". I got everything right. But even now there's only one small problem remaining, i.e., On a Friday whenever I got to buy Condoms for the sex scene with Aurora, it shows some error. Should I send that error message to you??? I can copy and send. The error happens when I click on the option "Double Checking" everything I've bought. 

Also I think there were so many errors before because I had taken a save file from some other website. They might have screwed it up. Sorry about that.

By the way, well done with the game. It's really a new concept which is yet to be seen (atleast as far as I know). Congratulations and all the best for your future with this game. And thanks for your prompt reply. 

Thanks and sorry for the bugs, I was still learning to code when I designed these systems, I'm planning a small reset in patch 0.2 to fix these bugs permanently :D

Sure, send me the error, I will have a look

You don't have to apologize Bro. In most cases I've seen that the mistake probably lies on the players part too.... I think I may have messed up somewhere along the line.... And you've done a great job of creating this game even when you were learning. I respect you for that. I was trying to attach a .txt file but there's no option for that.

So this is the error that shows up before selecting the option :Let me double check",

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 96, in script

    call screen patri_buy_next_city

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 107, in execute

    screen patri_buy_next_city():

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 107, in execute

    screen patri_buy_next_city():

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 114, in execute

    frame at text_apperar:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 143, in execute

    vpgrid:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 151, in execute

    vbox:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 152, in execute

    for prods in itens_can_buy_next_city:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 154, in execute

    button at card_appear_left_stay(0.5):

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 154, in keywords

    button at card_appear_left_stay(0.5):

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 171, in keywords

    if money >= prods.sell_to_player_price:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 171, in <module>

    if money >= prods.sell_to_player_price:

AttributeError: 'int' object has no attribute 'sell_to_player_price'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 96, in script

    call screen patri_buy_next_city

  File "renpy/ast.py", line 2015, in execute

    self.call("execute")

  File "renpy/ast.py", line 2003, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3136, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3737, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 436, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3737, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/screen.py", line 447, in per_interact

    self.update()

  File "renpy/display/screen.py", line 637, in update

    self.screen.function(**self.scope)

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 107, in execute

    screen patri_buy_next_city():

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 107, in execute

    screen patri_buy_next_city():

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 114, in execute

    frame at text_apperar:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 143, in execute

    vpgrid:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 151, in execute

    vbox:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 152, in execute

    for prods in itens_can_buy_next_city:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 154, in execute

    button at card_appear_left_stay(0.5):

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 154, in keywords

    button at card_appear_left_stay(0.5):

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 171, in keywords

    if money >= prods.sell_to_player_price:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 171, in <module>

    if money >= prods.sell_to_player_price:

AttributeError: 'int' object has no attribute 'sell_to_player_price'

Windows-10-10.0.22621

Ren'Py 7.4.11.2266

My family farm 0.1.1

Fri Aug 18 21:41:39 2023







And this is the error that shows up after selecting the option "Let me double check",






```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 60, in script

    call screen patri_buy_next_city

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 107, in execute

    screen patri_buy_next_city():

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 107, in execute

    screen patri_buy_next_city():

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 114, in execute

    frame at text_apperar:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 143, in execute

    vpgrid:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 151, in execute

    vbox:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 152, in execute

    for prods in itens_can_buy_next_city:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 154, in execute

    button at card_appear_left_stay(0.5):

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 154, in keywords

    button at card_appear_left_stay(0.5):

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 171, in keywords

    if money >= prods.sell_to_player_price:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 171, in <module>

    if money >= prods.sell_to_player_price:

AttributeError: 'int' object has no attribute 'sell_to_player_price'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 60, in script

    call screen patri_buy_next_city

  File "renpy/ast.py", line 2015, in execute

    self.call("execute")

  File "renpy/ast.py", line 2003, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3136, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3737, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 436, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3737, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/screen.py", line 447, in per_interact

    self.update()

  File "renpy/display/screen.py", line 637, in update

    self.screen.function(**self.scope)

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 107, in execute

    screen patri_buy_next_city():

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 107, in execute

    screen patri_buy_next_city():

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 114, in execute

    frame at text_apperar:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 143, in execute

    vpgrid:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 151, in execute

    vbox:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 152, in execute

    for prods in itens_can_buy_next_city:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 154, in execute

    button at card_appear_left_stay(0.5):

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 154, in keywords

    button at card_appear_left_stay(0.5):

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 171, in keywords

    if money >= prods.sell_to_player_price:

  File "game/3-GIRLSTALKTO/PatriciaTalkto.rpy", line 171, in <module>

    if money >= prods.sell_to_player_price:

AttributeError: 'int' object has no attribute 'sell_to_player_price'

Windows-10-10.0.22621

Ren'Py 7.4.11.2266

My family farm 0.1.1

Fri Aug 18 21:40:38 2023

```

I see, i will try to fix it before the next patch

Will be looking forward to the next release of your Master Piece.... Thanks Bro and All the Best.