It's interesting that you point out backgrounds, because that's actually the backgrounds playing as intended. It promotes players building a very obvious strength and weakness. In an earlier draft of the game I didn't have a background system, and some folks I had make characters for testing were very frustrated with the way that the game didn't have a "balanced" character option, since they didn't have enough points to balance out their weaknesses. I reduced the total number of points available to the players and added the background system to promote both character building and more polarised builds. The players feel like they got one over the game by getting a "free point," and at the same time are guided into playing more interesting characters
As for the capitalising errors. Ah, eto... Bleh?
