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I liked the art style, did you create the sprites yourself?
Unfortunately the game was close to unplayable when I downloaded it - I saw in another comment that you're considering updating it after the jam :)
I was able to download the game, launch it, and press start. I was able to move around the level and slowly deplete the health of the initial two enemies.

I have some comments of things to add to the list if you want to keep working on this game :)

  • The game could benefit from adding player damage, because in the version I played there was no consequence for the enemies attacking me. 
  • It would be good to add 'player-out-of-bounds' to the level so that I can't just run off in one direction forever.
  • Personally, I think it takes too many hits to eliminate an enemy.
  • It wasn't clear that I could destroy the statues(?). Perhaps a quick tutorial splash screen between the start menu and the game launching could explain this is possible.
  • Any story, however brief, will massively improve entertainment. Who is Peepeth? Why are the Bloodlloons after him?! Even if it is a text splash after the start menu, example: "You should never have come here Peepeth, and now you will never leave...". Great, now I know my goal is to escape the dungeon(?) Food for thought. 

I am of course entirely sympathetic to the struggle of a 48hr Jam. There were dozens of things I would love to have added to my game but ran out of time haha - Menu/Story/Instructions/Audio etc . So good work on submitting what you had :)