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The player movement is so slippery, even after you stop pressing the key, the player keeps some of the momentum and keeps moving. This aspect is really detrimental for this game in particular because the design of the levels is focused on precise platforming and I found myself repeating levels because I couldn't land jumps exactly where I wanted because the character kept moving after landing. I also found myself barely enjoying the main mechanic of the game because every time I switched to the visible platforms I was unable to move, so I rather just took leaps of faith until I finish each level which felt unrewarding. To end this comment on a positive note, I would say that idea for this game could be really fun if it had more work and polish put into it.

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yay i wanted to add more polish but this is my first "good" project with gdevlop so it was going to have bugs although one tip is to turn the player off to end the sliperyness. i had trouble gauging difficult because its my game and i could beat the game with out even seeing the levels soo yay