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The game runs well! Hole.io is a knock off of Donut County. Which means this is a knockoff of a knockoff.

The problem with this is it isn't better than Donut County OR Hole.io, it's actually worse. If you are going to copy something, you have to add something new to it, or evolve the design enough to be competitive. As it stands now, it doesn't have a place anywhere but the trash can.

From a design perspective, the levels don't have any logical composition, it's just a bunch of objects thrown about. If you study Katamari, there is a puzzle element where you have to roll into things in a certain order to progress. That type of level design allowed for flow and directed the player towards the critical path in the level design. Dynamicism makes for a better user experience and in this project, it was a missed opportunity.

If your goal is to make a unique product that will perform on the market, this is an example of exactly what not to do. This criticism is leveled towards the conversation we had about your business. Challenge yourself to think more critically about your designs. If you want to be competitive in the market, you have to be competitive yourself.