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As a strategy game it felt like it ended a little too quickly. And might be too abstract to really understand the consequences of your choices. I am really intrigued by the almost boiled down RTS direction it has going on though. My strategy started somewhat sound, in that I would place the initial orbs to hold a line of defense as far out as possible. But then it rapidly devolved into spam clicking just to try and get down orbs wherever I could, behind the ones breaking. Perhaps I did not take enough time to try and understand the systems better.

Certainly an interesting lil' experience. Has a good level of polish to it. Keep up the good work.

Thanks for your feedback and your kind words!

Your strategy sounds really similar to what I usually did when I tested my game. I thought about the issue with spam clicking before but couldn’t really figure out what to do with it. On one hand, it somehow fits to the theme in a sense that your orbs keep crushing and you get panicked placing new ones. On the other hand, it doesn’t feel that good gameplaywise especially for a strategy game.